On 26 and 27 November 2018 the second Gamification Europe conference took place in Amsterdam. The theme "From Player To Professional" seemed interesting to me with fascinating speakers, including Dr. Michael Wu. The main focus of the conference centered on Marketing, Sales and Education (e-learning), areas where Gamification has achieved the most success to date.
In his weblog Knoco Stories Stories, Nick Milton writes how hard it is to re-use knowledge. According to Milton, this is a serious barrier for knowlede management and he lists several re-use blockers. They are, amongst others, the knowledge not being available when knowledge workers need it and they don't have time to go looking for it.
On the second day of the KCS Europe Team Meeting, an OpenSpace technique was applied. In case you don’t know this technique: participants write down a topic or question they would like to discuss. The other participants chose which topic to join for discussion. However, if they’re done talking about this topic, they are free to go to another topic. The person who brought up the topic, summarizes the discussion in the end.